In every building, some areas are open to the public, some require employee ID, and some need top-secret clearance. C# access modifiers work the same way — they control who can see and use your class members.
This is the heart of encapsulation: you expose what's needed and hide everything else. It prevents external code from messing with your object's internal state and keeps your codebase maintainable.
public — accessible from anywhere. The lobby: open to all visitors.private — accessible only within the same class. The secret vault: only building management.protected — accessible within the class and its derived classes. The blueprints: shared with branch buildings.internal — accessible within the same assembly (project). Internal systems: available to other classes in your project, not outside.protected internal — protected OR internal. Accessible to derived classes or same assembly.private protected — protected AND internal. Only derived classes within the same assembly.Here's the golden rule: make everything as private as possible, then relax access only when needed. Start locked, open selectively.
Notice the pattern: the data (employeeId) is private, but we provide a public method to interact with it safely. This is information hiding — one of OOP's most important principles.
If you don't specify a modifier, C# defaults to private for class members and internal for top-level classes. Always be explicit about your intent — don't rely on defaults.